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      Audio mode values, Sound buffer, and Recorder device

#ifndef YSOUND_H
#define YSOUND_H

#include <sys/types.h>
#include "ytypes.h"
#include "ytiming.h"
#include "midiiow.h"
#include "audiocd.h"

 *    Audio play direction:

 *    Cycle set reliance:
 *    Determines who is to set the cycle.
#define CYCLE_SET_PROGRAM       0
#define CYCLE_SET_HARDWARE      1
#define CYCLE_SET_USER          2

 *    Sound buffers structure:
 *    Midway buffer and actual sound buffer that is sent to the
 *    audio device for playing or recording.
typedef struct {

      /* Midway buffer, it is publically modifyable.
       * Note: If the recorder audio's sample_size is set to 16
       * then the limit of this buffer should be (buffer_length / 2)
       * and the call to YSoundPlayBuffer() will automatically
       * expand buffer when it coppies it to device_buffer.
       * If YSHM_SUPPORT is defined, then this buffer is a shared
       * memory segment and needs to be managed with SHMNew() and
       * SHMUnref() instead of calloc() and free().
      SoundBuffer *buffer;
      YDataLength buffer_length,
      int buffer_shm_id;      /* Garbage if buffer is NULL. */

      /* Devices's buffer, private.  Do not read or write it! */
      SoundBuffer *device_buffer;
      YDataLength device_buffer_length,

} Sound;

 *    Audio structure:
 *    Characteristics of the audio device.
typedef struct {

      /*   Determines who sets the cycle for sound transfers,
       *   can be one of CYCLE_SET_*
      int   cycle_set;

      /*   True audio device determined cycle. The audio device
       *   requires a new buffer to play/record determined by the
       *   delta time of cycle.  This value is theoretical, using
       *   this blindly will probably cause gaps in audio, instead
       *   rely on compensated_cycle (see below).
      YDeltaTime  cycle;

      /*   Compensated cycle, which is calculated by MAX(cycle -
       *   cumulative_latency, 0).
       *   This is similar to cycle except that it takes into account
       *   the cumulative_latency (see below) that changes very often.
       *   This is the accurate value you want to use when determining
       *   when to send a new buffer to the audio device.
      YDeltaTime  compensated_cycle;

      /*   Amount of time the Audio device lets us send a buffer to
       *   it ahead of time. This value is NOT used to calculate
       *   compensated_cycle, but to sync the audio device on
       *   initializations and syncs.
      YDeltaTime  write_ahead;

      /*   A count down value in the range of [write_ahead, 0] to
       *   indicate the time needed to cycle ahead and write()
       *   buffers to the audio device prematurly.  This is required
       *   for Linux OSS buffer fragmenting compliancy.  The member
       *   write_ahead indicates what cycle_ahead_left should be
       *   reset to each time the audio device is reset/synced/reopened.
       *   cycle_ahead_left will be decreased by the proper amount
       *   per each write() to the audio device (see
       *   YiffUpdateTimers()).
      YDeltaTime  cycle_ahead_left;

      /*   Total amount of latency caused by the program doing it's
       *   work per loop. This value is used to calculate
       *   compensated_cycle.
      YDeltaTime  cumulative_latency;

      /* Size of sample, in units of bits. Usually 8 or 16.*/
      int sample_size;

      /* Number of channels. Usually 1 or 2. */
      int channels;

      /* Sample's rate, in Hz. */
      int sample_rate;

      /*   Bytes that are played (not to be played) per second.
       *   For the exact bytes to be played per cycle, see
       *   buffer_length.
      YDataLength bytes_per_second;

      /*   Buffer fragmentings (this is Linux specific). It was
       *   was introduced so that games could play sound at
       *   better timings.
      Boolean     allow_fragments;

      u_int8_t num_fragments;
      u_int8_t fragment_size; /* OS Native units, not bytes. */
#endif      /* OSS_BUFFRAG */

      /*   If the device has stereo support and sample_size is set
       *   to 16, then if this value is True, the stereo will be
       *   flipped when mixing is done (by the program).
       *   This is to fix certain problems with some sound cards
       *   (such as the SB AWE 64) that flip the stereo so we need
       *   to flip it back.
      Boolean flip_stereo;

      /*   Record or play mode.  One of AUDIO_DIRECTION_*
      int direction;

      /* Record of the last audio mode name used to set this
       * audio (can be NULL for none).
      char *audio_mode_name;

      /* Descriptor to opened audio device (-1 for not opened). */
      int fd;

      /* Descriptor to opened mixer device (-1 for not opened). */
      int mixer_fd;

      /* See yiff_option_struct option structure for the last values of
       * the above mixer.

      /* Name of the Sound device. */
      char *sound_name;

      /* Marks if the Audio is currently shelled out if True. */
      Boolean shelled_out;

      /* MIDI IO wrapper settings and resources, see midiiow.h. */
      MIDIAudio midi_audio;

      /* Audio CD wrapper context, see audiocd.h. */
      AudioCDContext *audiocd_context;

} Audio;

 *    Main structure that contains pointers to one of each
 *    sound device related structures.  This is commonly passed
 *    to the Sound*() functions.
typedef struct {

      /* Characteristics of the sound device. */
      Audio audio;

      /* Sound device's buffer(s). */
      Sound sound;

} Recorder;

 *    Functions:
extern int YSoundInit(Recorder *recorder, Audio *audio);
extern int YSoundShellOut(Recorder *recorder);
extern void YSoundCaliberateCycle(Recorder *recorder);
extern int YSoundPlayBuffer(Recorder *recorder);
extern void YSoundSync(
      Recorder *recorder,
      int options
extern void YSoundShutdown(Recorder *recorder);

#endif  /* YSOUND_H */

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